Virtual Reality in the Classroom

With technology grossly expanding at the rate it is, it is important we as educators question how this can benefit the classrooms. Children can play and watch video games in a headset to make it look like they’re really there, but how can we use this in the classroom?

Image from: Flickr

For one, this idea of looking into a headset and having you be in the space would be extremely beneficial for the social sciences, such as history and geography. If you’re learning about the pyramids or some other sort of architecture, seeing it in a VR headset would be especially beneficial. The students would be able to see the size of these buildings in “real life” and be able to see how things scale-out around them.

Virtual reality also helps students to learn by doing. When students are instructed to do something, they spend a lot of time focusing and reading the directions rather than paying attention to what they are doing. VR gives students an opportunity to “learn by doing rather than passively reading”.

VR helps to make lectures and lessons memorable. When performing a standard lesson by standing in front of the class and talking for an hour, students get bored and stop paying attention. With VR, students get to experience what you are talking about (almost) first hand.

I hope you enjoyed reading my blog post, make sure to follow me on Twitter @Joleneangellel1 for more content!

Leave a Reply