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Virtual and Augmented Reality in Classrooms

When most people hear the term virtual reality (or augmented reality), they usually think of the gaming VR headsets and how expensive they are. However, virtual reality in classrooms can be more accessible than most think.

ClassVR is a company that provides schools and classrooms with VR technology. It includes lesson plans, classroom management, training, and other services.

ClassVR took the initiative of developing VR instruction for classrooms with two goals in mind. These goals are to improve student outcomes through increased engagement and to better student’s knowledge retention through personal experience.

When it comes to global collaboration, ClassVR recently launches VRroom, which allows students to participate in classes while in a virtual reality setting. Students from multiple classes can access the virtual classroom and interact with each other. This feature was created to help enhance student’s well-being, vital communication skills, and digital literacy skills. VRroom was also created to help students soothe the feeling of social isolation caused by the effects of COVID-19.

Overall, the use of VR in a classroom is aimed towards engaging students, and in turn, receiving better engagement, knowledge retention, and gain student’s interest in learning again. EdTech Magazine has a great article outlining the benefits and importance of adding VR into the classroom. One of the points they touch upon is how VR helps aid students who need extra assistance on certain skills and helps kids focus on their tasks.


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