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Virtual and Augmented Reality

How can you use VR and AR in the classroom? Virtual Reality engages multiple senses, sight, touch, hearing, and sometimes smell! In the classroom, you are not just observing material but actually being part of it. You can explore the world and visit different locations. There are virtual field trips that you could take your students on to let them explore different areas, you could check out interactive simulators to see how earthquakes affect the land and structures around them. Another example of using virtual reality in the classroom is learning about the anatomy of humans, their organs, and bones and dissecting animals as well. All of these tools give students a greater understanding and a closer look at how things work.

Virtual Reality in the Classroom.

Augmented Reality is digitizing classroom learning. It takes what you have and enhances it. For example, it can take your drawing and make it come to life. It doesn’t require any new materials. It can be accessed with your own computer and materials.

Augmented Reality in the Classroom. A frog dissection.

Now that we know a little about them how can vr and ar contribute to possible successful global collaborations or meet a global goal? When I think about global goals I know that they are big goals but with lots of people all working together collaboratively they can be met. With the use of vr and ar tools we can get even more people involved and aware of what the global goals are. What are the steps to get there? With the help of the Oculus you can download an experience called Pollinator Park. This would relate to SDG 2: Zero Hunger. Pollinator Park shows what our world would look like without pollinators. According to the United States Department of Agriculture, “Pollinators help ensure the world eats. Scientists estimate that about 75% of the world’s flowering plants and about 35% of the world’s food crops depend on animal pollinators to produce. While more than 3,500 species of native bees help increase crop yields, pollinators include many more species than just bees. Flowers can be pollinated by both insects and animals – such as bees, wasps, moths, flies, butterflies, birds and even small mammals such as bats. Despite their importance, many pollinators are declining in numbers, posing a threat not only to the world’s ecosystems but to global food security as well.” Showing how this is important can help students want to be involved at home and in school.

Check out this video of Pollinator Park in action!

Experiences like Pollinator Park are numerous. There are ones that focus on other sustainable global goals as well. I looked for the ones that focused on SDG 2 as that was what I focused on this semester. Another VR experience that stood out to me was Cooking Simulator. Unlike Pollinator Park, this experience is not free. What I did like about this is that it helps you learn how to cook the food that you are growing, teaching the basic cooking mechanics like slicing and learning cooking temperatures which are lifelong skills to have.

As a future educator learning about VR and AR, I’m excited to see how I can use this in my future classroom. In my local school, we don’t have VR tools for students or the budget for them but to get that would be amazing. Hearing that the AR features don’t cost extra and use what you have is exciting and I want to see how I can incorporate that.

Virtual & Augmented Reality

Virtual Reality (VR) in classrooms can reform education and contribute fundamentally to successful global collaborations, especially in accomplishing the United Nations’ Sustainable Development Goals (SDGs). For this discussion, we should zero in on utilizing Google Earth Visits in K-12 education to address the Global Goals I’ve accomplished for my project, Global Goal 4: Quality Education.

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Global Goals 4 expects to guarantee comprehensive and impartial quality education and advance deep-rooted learning open doors for all. VR devices like Google Earth Visits can assume a significant part in gathering this goal by giving vivid and intuitive growth opportunities that rise above customary study hall limits.

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Google Earth Visits

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Google Earth Visits is an instructive apparatus that permits instructors and students to investigate the world practically through 360-degree all-encompassing pictures. It will empower students to “travel” to different areas and experience virtual field trips. By utilizing VR headsets, for example, Google Cardboard or the Oculus Mission 2, students can feel present in those areas, regardless of whether they are many miles away.

Within this video provided by Google, we are able to look into the way Google Earth working with VR shapes our experience.

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Upgraded Global Collaborations

VR can break social obstructions and cultivate multifaceted comprehension. By encountering better places, societies, and networks through VR, students can foster sympathy and appreciation for variety, prompting more agreeable Global coordinated efforts. VR can also work with constant cooperative tasks among students worldwide. For instance, students from various nations can collaborate on a virtual recreation of verifiable destinations or work together to tackle worldwide difficulties like environmental change or ecological preservation. Next, VR can establish language learning conditions where students can work on talking and listening abilities with local speakers from various nations, advancing language capability and intercultural correspondence. And finally, Through VR encounters, students can acquire a more extensive point of view on worldwide issues like poverty, inequality, and environmental degradation. This understanding can motivate them to become proactive worldwide residents and work together to address these difficulties.

Meeting Global Goal 4 – Quality Education

VR innovation permits students in underserved regions or far-off areas to get instructive encounters they probably won’t have. Virtual field excursions to galleries, verifiable destinations, and regular marvels can enhance their learning and advance a more comprehensive school system. Also, VR gives a seriously captivating and intelligent learning climate, which can improve students’ maintenance and comprehension of perplexing themes. It can make learning fun, starting interest and adoration for learning. VR can take special care of assorted learning styles, furnishing customized opportunities for growth to students with various capacities and learning inclinations. This inclusivity lines up with the rule of abandoning nobody, as underlined in the SDGs. And finally, VR can likewise be utilized for proficient improvement for instructors, empowering them to encounter new showing techniques, best practices and team up with teachers worldwide. This constant learning can work on the nature of schooling conveyed in homeroom.

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Within a lesson plan employing Google Earth’s wonders, we have been given the following instructions…

“Teachers can use I’m Feeling Lucky and Street View in Google Earth to randomly select a location in the world and relate it to multiple content areas. Teachers can also choose to preselect a location that lends itself well to relevant standards and objectives using Search or Voyager Stories.”

https://storage.googleapis.com/gweb-earth/education/pdf/EN_PassportWarmUp_7thGrade.pdf

This captivating lesson, accompanied by its counterparts found within the provided link, seamlessly integrates the power of VR and Google Earth, culminating in a plethora of thrilling educational experiences for young minds.

Utilizing Google Earth Visits or comparative VR apparatuses in homerooms can add to practical worldwide joint efforts and accomplish Worldwide Global 4: Quality education. By cultivating compassion, breaking social boundaries, and giving admittance to different learning potentials open doors, VR can engage students to become dynamic members intending to worldwide difficulties and pursue a manageable future.