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Elevate Your Presentation Game with Microsoft Presenter Coach

Presenter Coach Guides you well

Public speaking, whether in a classroom, boardroom, or conference, is a skill that can be a game-changer in your personal and professional life. It’s not just about what you say but also how you say it. To help you become a more confident and effective presenter, Microsoft has introduced an impressive feature called Presenter Coach. In this blog, we’ll explore what Presenter Coach is, how it works, and the benefits it brings to your presentation skills.

What is Presenter Coach?

Presenter Coach is a unique AI-driven feature within Microsoft’s PowerPoint. It’s designed to help individuals enhance their presentation delivery by providing real-time feedback and suggestions. With Presenter Coach, you can practice your presentation skills, refine your delivery, and gain insights into how you can improve your public speaking abilities.

How Does Presenter Coach Work?

Using Presenter Coach is simple and intuitive. Start by creating your presentation in PowerPoint as you normally would. When you’re ready to practice, simply click on the “Rehearse with Coach” button. As you practice your presentation, Presenter Coach listens to your speech and offers real-time feedback on various aspects of your delivery. It assesses your pacing, pitch, and use of filler words such as “um” and “uh.”

After your practice session, Presenter Coach provides a detailed report that summarizes your performance. It highlights areas where you excelled and areas that need improvement. Presenter Coach not only identifies issues but also offers suggestions on how to enhance your delivery. It provides recommendations on reducing filler words, using more inclusive language, and improving your pace for a more engaging presentation. It also checks for inclusivity by flagging any potentially offensive language, ensuring that your presentation is respectful and accessible to a wide range of audiences.

Benefits of Using Presenter Coach

Using Presenter Coach provides several advantages. First, it enhances your confidence by allowing you to practice and receive real-time feedback. Second, it helps you improve your delivery, making you a more effective communicator. It’s also a time-efficient way to refine your presentation skills. Additionally, it encourages inclusivity and respect in your presentations, which is essential in our diverse world. Finally, Presenter Coach fosters a culture of continuous learning, making it a valuable tool for both beginners and experienced presenters.

(Grammar Checked by GPT4 & Grammarly)

Microsoft Sway and Communication

After reading chapter 2, titled “Communicators,” in the book Sail the 7 Cs with Microsoft Education by Becky Keene and Kathi Kersznowki, I found a fantastic tool everyone should learn about! Microsoft Sway is an effective tool that lets students tell their stories, design presentations, and demonstrate their understanding of a topic. Educators can also use it by showing their content and as another way of teaching. It is designed to make creating and sharing engaging, multimedia-rich content accessible without advanced design skills.

What Features Does It Have?

This tool can allow students and educators to incorporate various media types like images, videos, and tweets. Sway will help you arrange them in a visually appealing way. It is a more flexible and modern way to present information, especially when you want to make an impact beyond a traditional slideshow. Try to look at it as a tool that lets your content flow and adapt to different screen sizes and orientations!

How Does It Represent Communication?

Sway can enhance communication by providing a visually engaging and interactive information-sharing platform. A few ways it connects to communication are:

  • Storytelling: Instead of presenting information in a linear, slide-by-slide format, you can create a flowing narrative that engages your audience. This can make your communication more compelling and memorable.
  •  Collaboration: Multiple people can work on the same Sway, creating a collaborative team communication and content creation platform.
  •  Shareability: Sway presentations can be easily shared through a link. This makes it convenient to communicate with a broader audience, whether a team, clients, or the public. In addition, you do not need to have specific software installed; you can access the presentation through your web browser!

Overall, Microsoft Sway can contribute to a more interactive, engaging, and collaborative learning environment, whether it is in a classroom or a workplace. It aligns well with modern teaching methodologies that emphasize multimedia and digital tools.

Make sure to follow my Twitter (X): @taliana_ayala

Childhood Education International Review

I chose Global Schools First – Childhood Education International because it is a resource for global education in grades k-8. I never really heard about this tool and decided that it would be good to learn about a new tool. This tool focuses on diversifying schools and implementing it into clubs, the learning curriculum, the school culture, etc.

One of their main focuses is sustainable learning. Sustainable learning “refers to educational practices that contribute to a continually evolving, healthy learning ecosystem in which knowledge is co-created and shared in a community.” This is especially important to me because my goal for my global goals project is quality education. Sustainable learning is one of the steps towards improving quality education because it works towards bettering education for everyone.

This video better explains sustainable learning and how this organization plans to improve it.

This tool also has a section in their website dedicated to courses. The main purpose of these courses is to help educators better their way of teaching and look at their students through a new light. Some of their free courses include “Webinars & Workshops Archive,” “Understanding the Impact of Trauma on Early Childhood,” “Integrating Social and Emotional Learning,” etc. There are a variety of courses that focus on very different topics, maximizing the number of skills that teachers can acquire. In addition, this is a global tool so there are courses in many different languages, improving quality education worldwide.

Exploring Diversity in Youth Narratives with the Center for the Study of Multicultural Children’s Literature

Today, we have experienced numerous global educator tools that represent innovation and connectivity. In an era where borders dissolve in the wake of digital advancements, educators find themselves equipped with diverse tools designed to foster a truly global learning experience. One tool in particular would be the Center for the Study of Multicultural Children’s Literature.

What Is the Center for the Study of Multicultural Children’s Literature?

The Center for the Study of Multicultural Children’s Literature (CSMCL) is a leading education research center in multicultural literature. It has a collection of recent and historically significant multicultural children’s artworks, books, and manuscripts. These resources provide a culturally diverse list of books for students in K to 8. Their mission is to keep the diversity of cultures alive in children’s and young adult books. With this, students, teachers, and faculty staff can experience reading different stories and perspectives throughout the different cultures in the world.

Why Is It Essential?

I picked this global educator tool because it is essential to everyone in and outside the classroom. Everyone must read as an avid reader because it can improve your mental health and focus, memory, empathy, and communication skills. In addition, it allows you to learn new things and can help you succeed in school, work, and your relationships with others. Reading culturally diverse books opens up new worlds and helps us understand people who might be different from us. It broadens our worldview and helps us appreciate the richness of human experiences. CSMCL is helpful because it provides information about why multicultural children’s books should be in a classroom and why it is essential to engage with different cultures. I love that CSMCL wants to start sponsoring activities for libraries and other committee services worldwide so children and young adults can experience what it is like to learn about others and their upbringing. In addition, every year, this educational research center uploads a “best book” list for the year, which is worth checking out!

How Would I Use It In My Classroom?

Using multicultural books in a classroom can be a powerful and enriching experience. Some ways that I would use it in my classroom include the following:

  • Have discussion circles
  •  Build a diverse classroom library
  •  Assign creative projects

These three practical ways to incorporate multicultural books in my classroom let students connect with each other and discuss their thoughts about what they are reading. It would be fascinating for students to create a project or presentation about their culture and family traditions and share it with their peers. A project incorporating this information will allow everyone to represent their origin and encourage students to express their understanding of cultural themes.

Make sure to follow my Twitter (X): @taliana_ayala

Global Collaboration for Young Learners

Young students observing a globe.

Importance of Collaboration

Collaboration is a huge factor in young student’s social and academic growth. Learning from a young age how to collaborate gives students a chance to learn from others, and share their own ideas with others. Students gain a lot of confidence in their social skills from working with groups in school. I chose this tool to research because I believe it is a huge part in student growth!

Global Collaboration

Empatico offers a program for students to collaborate with other students from all around the world. Young students who are introduced to this program can learn so much about other countries and how they learn and what they’re going through. It can teach students about empathy through these digital exchanges. More than 23,000 educators in 131 countries have used this platform for over 2,000,000 students all over the world. It is a great program to get introduced to different schooling and different cultures.

It is a very easy way to communicate with students and educators from different countries which I find so interesting. It is not common to be able to do these things in school so it’s very exciting to learn more about this program. I would love to utilize this program in my own class, and teach students the importance of being able to empathize and to learn about other countries and cultures. I would allow my students to do it once or twice a week so they can keep in touch with their penpal, and hopefully build a friendship with them. I would listen to my students opinions on the program, whether or not they liked it. If it is something they really enjoy, I would pass the word on to more teachers so they can give their students a fun learning experience as well.

Empathy

This program was made to teach students how to show that they care for others, and learn about self-awareness. Being able to put themselves in someone else’s shoes, or understand someone else’s feelings can be a huge factor in socially and emotionally growing up. Behavior also plays a huge role in this program because what students do for others makes a huge impact. This program can help those students learn these skills.

Screenshot from the website.

What Does Empatico Offer?

Empatico offers many different tools. Here is a list of what they offer:

  • Empathy centered activities
  • Being able to explore the world and make connections
  • Messaging and scheduling
  • Live exchanges

All of these tools can help students not only gain emotional and social skills, but they also will learn about many different countries and cultures, as well as learning how to message others and schedule live meetings.

Thanks for reading!

Power Unlocked: Collaboration in Education

The importance of collaboration in modern education.

Collaboration makes everything easy.

Importance of collaboration in this modern education gives us a better way to go forward. Collaboration means when you do a work with the team and everyone contributes and distributes properly and equally . Now a days, technology has highlighted the collaboration into the classrooms in a modern way. It is important to use tools to collaborate now a days as the world is changing into digital tools.

Microsoft Office 365 is one of the many tools which helps to collaborate. It has a section calls ‘Team’ where we can communicate each other as a team and contribute our thoughts and make it reality. Microsoft Teams is a central hub for teamwork within Microsoft 365. It combines chat, video conferencing, file storage, and app integration into one platform. Teams allows users to create channels for specific projects or topics, making it easy for team members to collaborate in real time.

Microsoft 365 applications like Word, Excel, and PowerPoint allow multiple users to edit documents simultaneously. This real-time co-authoring feature simplifies group projects and document collaboration. We can also contribute and work as a team at the same time in these applications. Such as, if we want to make any ppt then the whole team can sit and make it together not even staying together.

OneDrive for Business provides secure file storage in the cloud. It is one of the largest could system ever built. It enables users to store and share files, making it easy to collaborate on documents from anywhere, on any device. On OneDrive we can create a section called ‘Sharing ‘ and make it accessible in only our teams.

SharePoint Online is a powerful platform for creating intranet sites and collaboration portals. It offers features like document libraries, lists, making it ideal for building collaborative websites and applications.

Collaboration is what makes education powerful , because a knowledge is free to everyone. By doing collaboration we can easily distribute the knowledge by contributing to make something. And there are so many tools that can help us to make it happen in this modern day.

(Grammar checked by ChatGPT & Grammarly)

Augmented Reality: The Future of Education?

Augmented Reality, or AR, is a technology that enhances an individual’s experiences in the real world with an added virtual overlay. Unlike Virtual Reality, you are not fully immersing yourself into a virtual world; rather, AR technology imprints a virtual world upon the real world. This is an increasingly popular technology, with such programs as AR Games on the Nintendo 3DS and mobile game Pokémon Go being some of the most popular games to utilize augmented reality. However, AR may have the potential to enhance students’ educational progress as well.

User CybTekk posted a comprehensive thread on X (formerly Twitter) outlining the potential upsides of augmented reality within education. This user argues that AR would allow for the classroom experience to be more immersive, with such examples as “history com[ing] to life” and “virtual labs enhanc[ing] science classes,” and that with AR, students would be able to virtually connect with the rest of the world, and take virtual, augmented reality trips to various places in the world to learn about them, all without having to leave the classroom. Plus, the article mentions how 80% of businesses use AR, and that learning how to use it early may be a valuable tool in the job market of tomorrow.

Unfortunately, there is no mention of current AR tools in use within the educational field currently. However, the potential benefits of using AR for education are not to be overlooked. The idea of allowing students to be immersed into what they are learning, rather than learning at a distance, is an exciting idea for innovation within education. I like the ideas put forth by this user, and hope that the idea and application of using AR within education is one that continues to grow traction, as it very well may be a big part of the future of educational technology.

Thanks for reading!

Virtual & Augmented Reality

Virtual Reality (VR) in classrooms can reform education and contribute fundamentally to successful global collaborations, especially in accomplishing the United Nations’ Sustainable Development Goals (SDGs). For this discussion, we should zero in on utilizing Google Earth Visits in K-12 education to address the Global Goals I’ve accomplished for my project, Global Goal 4: Quality Education.

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Global Goals 4 expects to guarantee comprehensive and impartial quality education and advance deep-rooted learning open doors for all. VR devices like Google Earth Visits can assume a significant part in gathering this goal by giving vivid and intuitive growth opportunities that rise above customary study hall limits.

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Google Earth Visits

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Google Earth Visits is an instructive apparatus that permits instructors and students to investigate the world practically through 360-degree all-encompassing pictures. It will empower students to “travel” to different areas and experience virtual field trips. By utilizing VR headsets, for example, Google Cardboard or the Oculus Mission 2, students can feel present in those areas, regardless of whether they are many miles away.

Within this video provided by Google, we are able to look into the way Google Earth working with VR shapes our experience.

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Upgraded Global Collaborations

VR can break social obstructions and cultivate multifaceted comprehension. By encountering better places, societies, and networks through VR, students can foster sympathy and appreciation for variety, prompting more agreeable Global coordinated efforts. VR can also work with constant cooperative tasks among students worldwide. For instance, students from various nations can collaborate on a virtual recreation of verifiable destinations or work together to tackle worldwide difficulties like environmental change or ecological preservation. Next, VR can establish language learning conditions where students can work on talking and listening abilities with local speakers from various nations, advancing language capability and intercultural correspondence. And finally, Through VR encounters, students can acquire a more extensive point of view on worldwide issues like poverty, inequality, and environmental degradation. This understanding can motivate them to become proactive worldwide residents and work together to address these difficulties.

Meeting Global Goal 4 – Quality Education

VR innovation permits students in underserved regions or far-off areas to get instructive encounters they probably won’t have. Virtual field excursions to galleries, verifiable destinations, and regular marvels can enhance their learning and advance a more comprehensive school system. Also, VR gives a seriously captivating and intelligent learning climate, which can improve students’ maintenance and comprehension of perplexing themes. It can make learning fun, starting interest and adoration for learning. VR can take special care of assorted learning styles, furnishing customized opportunities for growth to students with various capacities and learning inclinations. This inclusivity lines up with the rule of abandoning nobody, as underlined in the SDGs. And finally, VR can likewise be utilized for proficient improvement for instructors, empowering them to encounter new showing techniques, best practices and team up with teachers worldwide. This constant learning can work on the nature of schooling conveyed in homeroom.

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Within a lesson plan employing Google Earth’s wonders, we have been given the following instructions…

“Teachers can use I’m Feeling Lucky and Street View in Google Earth to randomly select a location in the world and relate it to multiple content areas. Teachers can also choose to preselect a location that lends itself well to relevant standards and objectives using Search or Voyager Stories.”

https://storage.googleapis.com/gweb-earth/education/pdf/EN_PassportWarmUp_7thGrade.pdf

This captivating lesson, accompanied by its counterparts found within the provided link, seamlessly integrates the power of VR and Google Earth, culminating in a plethora of thrilling educational experiences for young minds.

Utilizing Google Earth Visits or comparative VR apparatuses in homerooms can add to practical worldwide joint efforts and accomplish Worldwide Global 4: Quality education. By cultivating compassion, breaking social boundaries, and giving admittance to different learning potentials open doors, VR can engage students to become dynamic members intending to worldwide difficulties and pursue a manageable future.

Vatican Museums: A Virtual Tour

The Vatican is not only a home for the followers of the Roman Catholic church, it is also home to several historical Italian Renaissance pieces. It is within the frescos and statues of this holy building where artists conceptualized the complex ideals of this time period. Despite its location, these works best represent the interest in humanism founded in the High Renaissance, an understanding and appreciation of the needs and achievements of humans rather than just a divine power. Artists were commissioned to create works and paint on the walls of the Vatican and Sistine Chapel, famously including Raphael and Michelangelo. Now these idealized, Greek-inspired forms are open to the public to see, but not everyone will have the opportunity to walk into a room and be consumed by the artist of some of the greatest Renaissance. However, the age of virtual reality and 360 degree cameras have solved this problem! Now with Musei Vaticani you can take a virtual tour of 14/26 museums within the Vatican in a 360 degree interactive tour and whatever you cannot see virtually, you can enjoy in a video from the same place!

What Can You See in These Virtual Museums?

  • Raphael’s Rooms
    • Visit the four rooms of Raphael, painted from floor to ceiling in his fresco paintings. Even take a look at one of his most better known pieces, The School of Athens. Get up close, without the risk of chipping the old pigment, and examine how Raphael is able to capture the complexity of the High Renaissance by depicting some of the greatest philosophers, mathematicians, historians, theologists, and writers of his time and the consideration of the living and the spiritual.
School of Athens, Raphael
  • The Sistine Chapel / Sistine Halls
    • Engulf yourself in the ceiling high frescos of the Sistine Chapel. Several works by several artists commissioned by the Popes of the era. The work in the chapel is meant to commemorate significant religious figures and events.You can even view the famous Sistine ceiling painted by Michelangelo where he illustrated 9 stories of the Genesis including The Creation of Adam.
Ceiling of the Sistine Chapel, Michelangelo
  • New Wing
    • The New Wing displayed sculptures that were originally taken by Napoleon and in an effort to honor the artists and historical significance of these pieces, the entire wing was decorated with traditional tiles, architecture, and reliefs similar to those of the time period when these works were created. A majority of the statues present in the wing are replicas of Greek statues, who were big inspirations to Italians of the era, and emperors.
  • Pio Clementino Museum
    • These halls are filled with ancient and classical collections of sculptures that were excavated, collected and or donated to the museum in an effort to restore and protect antique works of art of Italy. The halls are embellished with Neoclassical decorations overseen by several artists whose works are already displayed throughout the Vatican, including Michelangelo.
  • Salone Sistino
    • I could not find information on their website or much online about what is within the Salone Sistino, but to my understanding it is or was a library and possibly at one point the Pope’s private study that has been in and out of the public eye for several decades now. The virtual tour oddly did not load properly for me. Let me know if it worked for you in the comments below!
  • Profane Museum
    • A collection of several items whether their origins are unknown, are from before the Roman era, or are not about religious topics. Essentially, this museum is about anything other than religion that is found to be important enough to conserve,
  • Pauline Halls
    • Pauline Halls is a chapel where the last two painted ever created by Michelangelo stand. The Conversion of Saul and The Crucifixion of Saint Peter, two frescos on opposite walls from each other.
The Conversion of St. Paul, Michelangelo
  • Chiaramonti Museum
    • This site is home to several Roman antiques like many of the other museums, but this museum is home to several busts used for funerals and as commissions of royalty, soldiers, and the wealthy.
  • Hall of the Papyri
    • Unlike other areas of the Vatican, this hall displayers terracotta works and decorations which suggest ancient Egyptian influence by artists from the 1700’s.
  • Niccoline Chapel
    • A hall full of several frescos of religious figures and murals with heavy depictions of the humanism philosophy.
  • Gallery of Urban VIII
    • This chapel within the Vatican includes frescoes that depict the Stories of the Passion of Chirst commissioned to be painted by Italian artist Alessandro Vaiani and possibly alongside him was his daughter. Also includes paintings where the bases of the walls were made with leather, not as common of a practice at this time.
  • Alexandrine Hall
    • Again I could not find much information on the works and decorations in this hall, but I assume they are extensions of other rooms within the Vatican and are covered with frescoes by some of the several artists that have laid their hands on the walls of the Vatican.
  • Room of the Chiaroscuri
    • Another room with Raphael’s touch, this room depicts several statues of Apostles and Saints whose appearances were clearly heavily Greek influenced, as expected. These paintings would be touched up by other artists in the 1500’s.

Overall, I think this is an amazing website and for the most part the virtual tours and videos are great quality and provide basic information about every collection that is viewable. You can even order tickets for guided virtual tools, so if that interests you make sure to click any of the links in this blog to get to the website and start your tour of the Vatican. I hope you will like it as much as I did!

Thank you for reading!

Follow me on Twitter at @IreneOrtiz001

Virtual Reality in Classrooms, What Fun!

As we may know, there is a significant rise in technology. Nowadays, technology can either be seen right in our own homes, right outside our windows, or in our own hands. With the rise of technology comes the inspiration for new ideas. We all love our phones. We all love playing games on our phones, reading, writing, and even watching movies on our phones. And now, thanks to new technology, there is a way to bring all that to us in a new fun experience.

Virtual Reality, better known as VR, is precisely how it sounds. A reality that is not real but is made to be with the hard work of professionals. With these new experiences, millions of people have begun to submerge themselves in the newfound experience. Being able to go for a run right in the comfort of your own home doesn’t sound too bad. But, with more work, there is a way now that not only adults but children are able to experience and learn new things, even in a classroom. VR is the future of our classrooms.

With the rise of Virtual Reality in classrooms, there are bound to be people who would prefer to avoid the idea of technology running the classroom. They may be scared that their children will become addicted to technology. Or they are afraid that technology does not teach as well as actual humans do. While these are valid concerns, VR can bring many offers to students.

The article states,

“Students expressed enthusiasm for learning with VR, with 87 percent of all responses indicating that the VR lesson was useful, enjoyable, and something students would like to learn with in the future “

Flynn, Catt, and Peter Frost. “Making VR a Reality in the Classroom.” EDUCAUSE Review, 16 Apr. 2021, er.educause.edu/articles/2021/4/making-vr-a-reality-in-the-classroom. 

So, with that enthusiasm comes the progress.

The benefits that VR in classrooms may bring to the table may include the following:

Enhanced Participation: Students are captivated by virtual reality and encouraged to learn actively. Understudies can investigate and connect with subjects like history, science, and topography, making picking up drawing in and intelligent.

Experiential Learning: Virtual reality (VR) enables students to participate in experiential learning by simulating actual events. Students in engineering and medicine can practice procedures and designs, gaining confidence and practical knowledge.

Access to Unreachable Locations: VR transports understudies to distant areas and periods. They can travel, learn about ancient civilizations, observe historical events, and cultivate cultural empathy.

Individualized Instruction: VR permits fitted growth opportunities to address individual issues. Platforms can be adapted to the abilities of students, providing individualized instruction, revisiting concepts, and immediate feedback.

Social Learning and Collaboration: Students can collaborate, communicate, and solve problems in VR-facilitated collaborative learning experiences. They can interact with peers and experts from all over the world, fostering collaboration and cultural exchange.

Better retention and motivation: VR further develops understudy inspiration and maintenance. Students are captivated by its immersive nature, which results in memorable experiences and increased engagement and knowledge retention.

Virtual reality can possibly upset instruction by giving a vivid and intelligent growth opportunity. Using virtual reality in the classroom has numerous advantages. As this tech becomes more accessible, teachers should embrace its capability to establish a dynamic and viable learning climate that prepares understudies for future difficulties. Students can gain the knowledge and skills they need to succeed in the digital age by incorporating virtual reality into their classrooms.

I look forward to seeing the future with Virtual Reality in classrooms. We have the technology; we might as well use it.

Thank you!