According to an article published by Stanford University, “Technology is a game-changer for education- it offers the prospect of universal access to high-quality learning experiences, and it creates fundamentally new ways of teaching” (Schwartz, 2024).
VR (virtual reality) and AR (augmented reality) break down geographical barriers and allow students worldwide to collaborate and learn from each other.
VR Tools that can be used in the classroom:
VR allows students to “visit” other countries, which fosters a positive cultural understanding. Some examples of global collaboration could include students having a virtual pen pal using VR classrooms (like we learned in the EdPuzzle) or projects that students from different countries work together with peers to complete.
A simple Google Search can bring you to loads of resources! Here are some examples:
New York Times came up with 8 free VR lesson plans: https://www.nytimes.com/2020/10/29/learning/lesson-plans/virtual-reality-curriculum-guide-experience-immersion-and-excursion-in-the-classroom.html
CLASSVR has tons of free downloadable lesson plans, convenient for incorporating VR into your class:
https://www.classvr.com/category/downloads/resources-worksheets-and-lesson-plans/
BY: Ava R.
Works Cited
Spector, Carrie. “How Technology Is Reinventing Education | Stanford Report.” News.stanford.edu, 14 Feb. 2024, news.stanford.edu/stories/2024/02/technology-in-education.