ClassVR


https://www.classvr.com/us/?utm_source=google&utm_medium=organic&utm_campaign=redirect

ClassVR is the all in one virtual reality technology for schools. It comes complete with everything teachers need to improve students engagement and introduce virtual reality in the classroom. Included in ClassVR is:

Virtual Reality Headsets: This headset includes the highest storage capacity to help you deliver a fully immersive VR & AR experiences for your students with no other devices needed. It is designed for all ages and has everything you might need for the full VR classroom experience.

Headset Management: There are simple to use teacher controls to streamline learning with VR and AR. The ClassVR Portal is an easy way to access thousands of curriculum-aligned VR resources to help manage your lessons.

State Aligned Content: ClassVR is an open platform, supporting virtual and augmented curriculum content, as well as allowing students and teachers to create, upload and share their own content, creating a collaborative community of global educational resources. Teachers can add value to every lesson with a wide array of subject specific resources and even create, upload and share their own content and contribute to creating a community of global educational resources with other ClassVR users.

Secure Storage and Charging: The ClassVR set of 8 comes complete with a portable, ruggedized storage and charging case, making sure all your headsets are safe, secure and fully charged, ready for students to use at any time. The custom designed foam helps protect the headsets and holds them securely in place, even when transporting between classrooms.

Intallation, Setup, and Training: ClassVR headsets can be configured to work with your school’s technical infrastructure. The technicians setup and configure everything for you, meaning all you will need to do is open the box and turn them on.

Watch this video for an introduction to ClassVR

ClassVR can contribute to successful global collaboration through their global educational resources. Becuase educators who use ClassVR have access to lesson plans that were perviously created, and can add their own educational input; this opens a world of global collaboration. ClassVR can be the future for educators because of the full amenities it offers and the global feature to access information from educators all over the world. There is no limit to ClassVR.


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